All
that boundless energy and promise... yet, armed with a crayon and some
paper, these same children have the ability to summon fantastical
beasts and deities from those unexplored corners of their developing
minds; visions of the hideous and strange, wrestling to come out.
Fear not - who is to say these fabulous creations are malevolent? They are merely the playthings of the genius who created them, often forgotten by the time the drawing is finished.
But what if there was a way of holding that vision? Of
teasing out those little details that escape the young artist's
still-developing abilities, so that he, she (or you) can see the
monsters a little more clearly? What if there was a way of capturing the entity, so it can be scrutinised forever?
Welcome to doodlemonkie's Bestiary of Kid-iD. Over
time, this will be populated with all sorts of horrors - but for now,
you will have to content yourself with a Greek Faun, captured sometime
in 1997. A bigger version of this can be found in the Kid-iD Gallery.
Notes:
The initial drawing was inspired by a creature designed by doodlemonkie for his game Magic and Mayhem (1998 Virgin Interactive/Bethesda Softworks).
The Faun in the game was rendered in claymation - the image in the
magnifying glass shows how the puppet appeared in the game;
Doodlemonkie's daughter Rebecca was fascinated by the creatures in the
game, and drew her own versions. Her
drawing of the Faun, reproduced in doodlemonkie's final painting, was
sketched on the reverse of a discarded project milestone spreadsheet
(printed to monitor the development of Magic and Mayhem in 1997).
| If you want to commission Doodlemonkie to capture your little one's favourite image, please feel free to email. |